Speaking to one competent Apple user who might give /e/ a trial at some time, her appetite for delving under the hood was zero. This reinforces my feeling that /e/ is brilliant as it is for many incoming new users and I find it incredible that it can be built and run successfully on such a wide variety of brands and devices.
I would like to see an enhancement along the lines of @petefoth and @smu44 above My wish list for /e/ - #26 by petefoth and My wish list for /e/ - #69 by petefoth and issue #3969 if it produced an “Adventurer Edition”. The proposal should not be an extra workload on fundamental /e/.
/e/ Adventurer starts from /e/ core in the form of a (probably adjusted) Minimum_Apps and a faceless launcher that would not interfere with other launchers.
An interactive way populating the UI is provided… but maybe building the UI has to be covered in documentation.
Option 1 the user could install all the regular /e/ apps (but are now non-system). Other options would exist.
Building the modified UI to address many issues that are frequently raised involves deciding an appropriate selection of apps - probably entry level apps only. Writing documentation then avoids “target group users” involved with system apps, uninstall, uninstall for --user 0, or disable.
Long term I would hope to use an App store provided by /e/ but users can choose and more easily teach themselves to take responsibility for updating from the correct source.
The bar for users to customise /e/ in many ways (including proprietary cameras) is lowered. An example of the flexible learning opportunity of this edition is that, at worst, a factory reset undoes mistakes and the user can restore /e/ as we know and love.